Transportation


Details:

The definitions under this heading explicitly involve technology; the phenomenon is a subjective property of an individual person; the source of the stimuli in the experience is only external (outside the body); and there is an inaccurate perceptioon that technology is not involved in the experience when it is; and the aspect of the phenonenon that is of primary interest is related to the physical environment, specifically the perception that one has been transported to a mediated environment.

Sample defintion(s):

Gerrig (1993):
"[A] reader of a book can be phenomenally transported to the narrative environment created by the medium."

Kim & Biocca (1997):
"A self-report measure of presence yielded two factors. Using [Gerrig's (1993)] terminology for the sense of being transported to a mediated environments, we labeled the two factors 'arrival,' for the feeling of being there in the virtual environment, and 'departure,' for the feeling of not being there in the physical environment."

Lombard & Ditton (1997):
""You are there," in which the user is transported to another place; "It is here," in which another place and the objects within it are transported to the user"

Stevens & Jerems-Smith (2000):
“[T]he subjective experience that a particular object exists in a user’s environment, even when that object does not will be termed ‘Object-presence’. This definition does not distinguish between real or virtual environments although in the context of immersive virtual reality, object-presence and presence would be interdependent." (p. 74)

Schubert (2002):
"Everybody knows that reading a gripping novel can transport us far away from the armchair to the environment described in the text, and that we can be totally absorbed in this experience. Building on this spatial metaphor, Green and Brock (2000) have called this phenomenon transportation."