Sample
defintion(s):
Gerrig (1993):
"[A] reader of a book can be phenomenally
transported to the narrative environment created by the medium."
Kim & Biocca (1997):
"A self-report measure of
presence yielded two factors. Using [Gerrig's (1993)] terminology for the
sense of being transported to a mediated environments, we labeled the two
factors 'arrival,' for the feeling of being there in the virtual environment,
and 'departure,' for the feeling of not being there in the physical environment."
Lombard & Ditton (1997):
""You are there," in
which the user is transported to another place; "It is here," in
which another place and the objects within it are transported to the user"
Stevens & Jerems-Smith (2000):
“[T]he subjective
experience that a particular object exists in a user’s environment,
even when that object does not will be termed ‘Object-presence’.
This definition does not distinguish between real or virtual environments
although in the context of immersive virtual reality, object-presence and
presence would be interdependent." (p. 74)
Schubert (2002):
"Everybody knows that reading a gripping novel can transport us far away
from the armchair to the environment described in the text, and that we
can be totally absorbed in this experience. Building on this spatial metaphor,
Green and Brock (2000) have called this phenomenon transportation."
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