Social actor within medium


Details:

The definitions under this heading explicitly involve technology; the phenomenon is a subjective property of an individual person; the source of the stimuli in the experience is only external (outside the body); and there is an inaccurate perceptioon that technology is not involved in the experience when it is; and the aspect of the phenonenon that is of primary interest is related to social entitites (human, electronic and otherwise), specifically social entities who appear within media.

Sample defintion(s):

Sallnas, Rassmus-grohn et al. (2000) in Biocca, Harms, & Burgoon (2003):
“Social presence refers to the feeling of being socially present with another person at a remote location."

Palmer (1995) in Biocca, Harms, & Burgoon, 2003):
“VR is compatible with interpersonal communication to the extent that individuals can encounter another ‘social presence’ or person (Heeter, 1992) in a virtual environment, and effectively negotiate a relationship through an interdependent, multi-channel exchange of behaviors” (p. 291)

See subcategories